Lords of the Fallen
| Project | Lords of the Fallen |
|---|---|
| Role | Sound designer |
| Developer | CI Games |
| Genre | Dark Fantasy |
| Year | 2024 |
Overview
My studio was brought on during the final months of Lords of the Fallen's development to help the team meet an ambitious production deadline before launch. I led a four-person outsourcing audio team while personally creating the majority of the sound design for the game's enemies and bosses. Each creature was built from the ground up, combining custom foley recordings, synthesis, and detailed sound editing to give every enemy and boss a unique sonic identity that fit the game's dark fantasy universe. Working closely with the internal audio team, I balanced team coordination with hands-on sound design, ensuring we delivered a large volume of high-quality assets within a very tight schedule. The project was an incredible opportunity to contribute to a major AAA title, strengthen my leadership skills, and prove that high-quality creative work can be delivered even under intense production pressure.