Therefore
| Project | Therefore |
|---|---|
| Role | Audio director |
| Developer | Trim Tangle |
| Genre | Audio-Driven Narrative Adventure |
| Year | 2016-2026 |
Overview
Therefore is a long-term auteur-driven indie project where I define and oversee the game's entire sonic identity. I am responsible for every aspect of the audio experience, including sound design, foley, field recording, and audio implementation. Unlike traditional adventure games, Therefore integrates sound directly into its core gameplay, with puzzles and progression intrinsically tied to audio interactions. Years of development have given me the freedom to experiment, build a unique sonic language, incorporate original field recordings from my travels across Japan, Iceland, Egypt, Zanzibar, and other locations, and carefully polish every detail until even the smallest sounds serve a purpose within the world.