Randoom

ProjectRandoom
RoleAudio director
DeveloperDose
GenreMultiplayer Arena Brawler
YearProject Cancelled

Overview

Randoom was a multiplayer arena brawler featuring fully customizable characters and fast-paced PvP combat, where players wielded a wide variety of unconventional weapons to outplay opponents and climb the leaderboard. I was responsible for creating the game's complete audio identity, including weapon sound design, character abilities, voice design, UI, ambience, and audio implementation. This reel showcases a selection of the game's diverse arsenal, featuring everything from oversized guitars to toothbrushes, alongside the vocal design created for character abilities and power-ups. The challenge was to give each weapon and ability its own distinctive personality while maintaining a cohesive audio direction that reinforced the game's playful, chaotic, and competitive nature. Although the project was ultimately cancelled, it was an opportunity to explore a highly stylized and expressive approach to gameplay audio.