Automate-it

ProjectAutomate-it
RoleAudio director
DeveloperSouth Blue Moon
GenreFactory Puzzle
Year2025

Overview

Published by Forklift Interactive, Automate It is a factory-building puzzle game where players solve increasingly complex challenges by designing, optimizing, and automating machines. I was responsible for creating the game's complete audio identity, including UI feedback, mechanical sound design, environmental ambience, and audio implementation. The main challenge was developing a cohesive sonic language where every machine felt responsive, satisfying, and mechanically believable while ensuring the interface remained clear and intuitive. As players spend long periods interacting with the same systems, I paid special attention to variation, timing, and layering to prevent repetition and listener fatigue, making the audio both informative and enjoyable throughout extended gameplay sessions.